![]() Bug Fix: Cooldown now properly starts while burrowed.Bug Fix: Fix a bug where the movement speed was doubled when casted.Base magic resistance reduced to 32 from 32.Adjusted splash artwork for Pool Party Rek'Sai.Bug Fix: Fixed a bug where Nunu would be knocked up to a very high height when hit by Unburrow while channeling Biggest Snowball Ever!.Bug Fix: Fixed a bug where it was not reducing the cast time on her empowered basic attacks.Bug Fix: Cast bar HUD now displays correctly.Magic resistance growth increased to 2. ![]() Bug Fix: Casting it on a Vessel created by Illaoi's Test of Spirit no longer causes the caster's model to stop rendering.Bug Fix: Knocked up/stunned animation is now correctly played.Base attack damage reduced to 61 from 64.Bug Fix: Tremor Sense no longer detects untargetable units like jungle companions.Targeted range increased to match untargeted range.Tremor Sense tick rate interval reduced to 1 second per tick from 1.Reveal duration increased to 5 seconds from 2.Removed: Empowered attack's buff no longer ends prematurely if she is Burrowed for more than 1.New Effect: Basic attacks now refresh the buff duration of the empowered attack.New Effect: Now heals up to 2% − 12% (based on level) maximum health at maximum fury.Maximum base heal reduced to 15 − 125 (based on level) from 20 − 190 (based on level).Base attack damage reduced to 58 from 61.Death, unless protected by Resurrection.Shurelya's Battlesong Turbo Chemtank Youmuu's Ghostblade Gargoyle Stoneplate Randuin's Omen The following table refers for interactions while Rek'Sai is performing Void Rush:īarrier Clarity Cleanse Exhaust Ghost Heal Ignite Smite Flash Teleport Recall Hexflash Mark Dash.A screeching noise made by Rek'Sai can be heard globally after Void Rush is cast ( will be heard by enemies even if they don't have sight of Rek'Sai and/or her destination).If the resurrection occurs while vanished, she will emerge and pounce the target immediately.If Rek'Sai enters resurrection during the cast time, Void Rush is canceled and goes on a 10 second cooldown.Rek'Sai can activate Void Rush while Burrowed or Unburrowed.Void Rush's damage can be dodged by becoming untargetable.Void Rush's displacement immunity begins from the start of the cast time, and ends when the dash ends.Void Rush has a brief cast time during which Rek'Sai is still targetable.All sources of damage by Rek'Sai count for applying the mark.The damage can be dodged if the target moves 1000 or more units away.She will dash through the target's previous location without dealing damage if the target is too far away or moves beyond 1750 units.Rek'Sai will track the target if they change locations.For a brief moment during the beginning animation of Tunnel, Rek'Sai can trigger Unburrow by issuing an attack command.She can basic attack normally during this time, without leaving unburrow. Unburrow is still considered an ability and is thus stopped by silence.Unburrow's per-target cooldown only applies to targets affected by the knock-up, but provides immunity to all effects of the ability.Unburrow does not count as an ability activation for the purposes of on-cast effects such as Spellblade and triggering Force Pulse's passive.Note that the Unborrow effect radius is usually greater than 75, meaning Rek'Sai can knock up a single target from slightly further away when she casts Unburrow the standard way, but may have to walk slightly closer to attack that target afterwards.Rek'Sai's attack range is reduced by 50 while Burrowed, which makes an automatic cast of Unburrow always put Rek'Sai at least 50 units within her attack range against the target to follow up with.Here I'll quickly list the pros and cons of each build. As you can see through looking at the build options, there are lots of different items and builds to choose from that work well with Rek'sai top lane, each offering their own strengths and weaknesses.
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